The Dynamic Weather system keeps all players on the same weather state at all times. Weather transitions happen every 15 minutes based on weighted probability chains that simulate realistic weather patterns.
How It Works
Every 15 minutes, the server selects the next weather state based on probabilities from the current weather. For example:
- Clear weather is likely to transition to Extra Sunny or stay Clear
- Clouds may transition to Rain or back to Clear
- Stormy weather has a high chance of continuing before breaking
All players receive the weather change simultaneously, so everyone always sees the same sky.
Weather Types
| Weather | Notes |
|---|
| Clear | Standard sunny day |
| Extra Sunny | Bright and warm |
| Clouds | Overcast sky |
| Smog | Hazy visibility |
| Foggy | Low visibility |
| Overcast | Dark clouds, no rain |
| Rain | Light to moderate rain |
| Thunderstorm | Heavy rain with lightning |
| Clearing | Transitional between rain and clear |
| Snow | Special seasonal weather |
| Christmas | Festive snow variant |
| Halloween | Seasonal spooky weather |
Seasonal Weather
Special seasonal weather variants (Christmas snow, Halloween atmosphere) are activated manually by admins during relevant events. Once set, these tend to persist with a very high self-retention probability until manually changed.
Admin Controls
Administrators can:
- Lock the current weather (preventing automatic transitions)
- Manually set any weather state server-wide
If the weather seems stuck or unusual, it may be admin-locked for an in-game event. Last modified on April 10, 2026